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 Gambit

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Gambit
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Gambit


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ПисанеЗаглавие: Gambit   Gambit EmptyНед Май 02, 2010 8:23 am

Powers and Abilities
Powers

Molecular Acceleration: Remy has the power to take the potential energy stored in an object and convert it to kinetic energy thus “charging” that item with explosive results. He prefers to charge smaller objects, such as his ever-present playing cards, as the time required to charge them is greatly reduced and they are much easier for him to throw. The only real limitation to this ability is the time required to charge the object. The larger it is the more time it takes. Most charging takes place through direct skin contact.

Enhanced Agility: Gambit's ability to tap energy also grants him superhuman agility and dexterity which gives him an added edge he has used to his advantage by developing a unique acrobatic fighting style.

* Static Interference: Ability to create static, because of the charged potential energy always in his body, that shields his mind from detection and intrusion by even the most powerful telepaths. The shield has the added effect of destabilizing touch based powers.

Hypnotic Charm: Ability to "charge" the kinetic energy within a person's brain, allowing a subtle influence over any sentient mind. This power allows Gambit to compel others to believe what he says and agree with anything he suggests. More powerful minds have proven immune to Gambit's charm.

Toxic Transmutation: As Death, he has the ability to convert inert materials into toxic substances; for example, transforming breathable air into poisonous gases.
Former Powers

Total Kinetic Control: Gambit was temporarily given his full potential to battle his counterpart New Son. At his full power Gambit can control all aspects of kinetic energy up to even the molecular level, allowing him to fire energy blasts, defy gravity, heal wounds, charge objects within his line of sight without contact, additionally he can charge organic matter, blowing it up just by thinking about it and effectively exist as energy. He can also manipulate the potency of the energy release. He had the power necessary to cause another being to be unable to move or unable to stop if in motion. He was able to cause or simulate various energies by manipulating the kinetic energy present, such as infrared and microwaves by increasing molecular agitation, or cold by reducing it.

Precognition: Gambit was temporarily blinded due to a card in his hand being hit and exploding. During this period, he was able to 'see' images in his cards. Considering he has met a person with a similar ability, perhaps this was a learned skill rather than a quirk of his mutant powers.
Power Grid [2]
Intelligence
2
Strength
2
Speed
2
Durability
2
Energy Projection
2
Fighting Skills
4

Abilities

Bilingual: he is fluent in English and Cajun French.

Expert Marksman: he is profound in throwing small objects such as cards, bolas, knives, and balls with great accuracy.
Master Combatant: though not on the same level as Steven Rogers (Earth-616), he is still a profound fighter often employing martial arts, street fighting, and acrobatics. He is well adept in martial arts Savate, French kickboxing, and Bojutsu, the art of using a Bo staff.
Strength level

Gambit is a mutant who possesses the normal human strength of a man of his age, height, and build who engages in intense regular exercise.
edit Paraphernalia
Equipment
Gambit's guild costume is armored, providing better protection than a normal X-Men uniform.
Transportation
X-Men Blackbird.
Weapons

Gambit usually employs throwing spikes and playing cards. He also often uses a telescoping bo-staff.
edit Notes

* In the 1991 Issue #1 of X-men by Jim Lee, Gambit was once referred to as an Acadian, hinting at his being a descendant of the original seventeenth-century French colonists who settled in Acadia. As a fact, the Louisiana Cajun descendants mostly speak English but some still speak Cajun French, a French dialect diversified in Louisiana.
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ПисанеЗаглавие: Re: Gambit   Gambit EmptyНед Май 02, 2010 8:27 am

Одобрен.
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